AI Insights · Timothy · January 2022
Top 5 First Person Games in Dominican Republic Q4 2021
In Q4 2021, the top 5 first-person games in the Dominican Republic showed varied performance in downloads, revenue, and active users.
In Q4 2021, the top five first-person games in the Dominican Republic showcased diverse performance metrics in terms of downloads, revenue, and active users. Here’s a detailed breakdown of their performance based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced a fluctuating trend in weekly revenue, with a notable peak of approximately $11.2K in the week of December 13. Weekly downloads saw a decrease from 7.1K at the beginning of October to around 5.7K by the end of December. Despite these fluctuations, weekly active users remained relatively stable, averaging around 77K throughout the quarter.
Minecraft by Mojang displayed steady weekly revenue, peaking at approximately $1.7K in the final week of December. Weekly downloads were consistent but low, ranging between 70 and 109. Weekly active users hovered around the 10K mark, with minor fluctuations throughout the quarter.
Sniper 3D: Gun Shooting Games from Wildlife Studios saw a significant increase in weekly downloads towards the end of December, reaching approximately 17.7K. Weekly revenue showed minor fluctuations, peaking at around $748 in the week of October 25. Notably, weekly active users surged in December, peaking at approximately 82.3K in the final week.
Fishing Clash: Sport Simulator by Ten Square Games S.A. had a stable performance in terms of weekly revenue, with a peak of around $770 in the week of November 22. Weekly downloads were relatively low, fluctuating between 245 and 710. Weekly active users showed a gradual decline, from 1K at the beginning of October to around 564 by the end of December.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. saw a peak in weekly revenue of approximately $477 in the final week of December. Weekly downloads decreased from around 1K at the beginning of October to 360 by the end of December. Weekly active users saw a slight decline, averaging around 3K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.